
Substance 3D Painter - is like Zbrush I supposed, Paint on 3D assets. Staging things, lighting and cameras to get renders. Substance 3D Stager - is sort of like what we do in Daz 3D I guess. Wanted to cross check my assumptions with the community. I am trying to compare these Adobe 3D products with their comparative options. I ended up purchasing Adobe Photoshop to process Daz renders, and I noticed the Substance 3D products from Adobe. Sources tell us that official support for Vive wands could be coming in the future.I have been doing a ton of research into Daz 3D use cases and every now and then I bump into something new in the world of 3D art. Ostensibly the app should work just fine through Steam on Meta headsets as well, and other SteamVR headsets may work with the app too, assuming users can create the correct bindings for their controllers (though Adobe is not claiming official support for any other headsets at this time). Now Substance 3D Modeler has launched on Steam, bringing official support for Valve Index and its controllers for the first time. When the app first launched it only supported Meta VR headsets through the Oculus PC software. In VR, users can intuitively ‘sculpt’ 3D models to their liking, then pull them into the 2D mode for refinements and use with the rest of the Substance suite (or vice versa). The application supports VR and non-VR modes.
Adobe’s VR modeling tool, Substance 3D Modeler, is now available on Steam, bringing with it support for Valve’s Index headset and possibly others.Īdobe released 3D Modeler as part of its ‘Substance’ suite of applications last year.